Difference between revisions of "Processors"

From Bose Portable PA Encyclopedia
Jump to: navigation, search
m (fixed link to backline amplifiers)
(tonelab links added)
Line 4: Line 4:
 
See
 
See
 
   
 
   
 +
* [[Acoustic Guitar]] for Acoustic Guitar Processors
 +
 
* [http://bose.infopop.cc/eve/forums/a/tpc/f/6366055944/m/8241024902?r=8241024902#8241024902 Amp Modeller Lounge discussion in the Bose® Musicians Community Message Boards]
 
* [http://bose.infopop.cc/eve/forums/a/tpc/f/6366055944/m/8241024902?r=8241024902#8241024902 Amp Modeller Lounge discussion in the Bose® Musicians Community Message Boards]
  
 
* [http://bose.infopop.cc/eve/forums/a/tpc/f/630101665/m/7761075721?r=7761075721#7761075721 The Amazing Discovery of the L1™ and the PODXL combination!]
 
* [http://bose.infopop.cc/eve/forums/a/tpc/f/630101665/m/7761075721?r=7761075721#7761075721 The Amazing Discovery of the L1™ and the PODXL combination!]
  
* [[Acoustic Guitar]] for Acoustic Guitar Processors
+
* [http://www.voxamps.co.uk/products/tonelab/tonelab_se.htm Vox Tonelab SE]
 +
** Discussions on the {{forum}}
 +
*** [http://bose.infopop.cc/eve/forums/a/tpc/f/6366055944/m/4016080475?r=4016080475#4016080475 Has anyone tried the vox tonelab]
 +
*** [http://bose.infopop.cc/eve/forums/a/tpc/f/6366055944/m/5031064833?r=5031064833#5031064833 Pod XT vs. Tonelab SE vs. GNX3000]
 +
*** [http://bose.infopop.cc/eve/forums?a=search&reqWords=tonelab Search results for tonelab]
 +
 
 
* [[:Category:Effects PS1 Powerstand|Effects Processors]]   
 
* [[:Category:Effects PS1 Powerstand|Effects Processors]]   
  

Revision as of 14:51, 13 November 2006

Guitar Processors

These devices are often placed between an instrument and an amplification system to modify the tone and other aspects of the sound of the instrument. Some musicians are using these in place of backline amplifiers and run their processors directly into their Bose System. Typically these can be run into Channels 3 or 4 of the PS1 powerstand. They can also be run to Channels 1 or 2 with preset #00.

See