Difference between revisions of "Stage Layouts / Model I & Classic / Two Systems"

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<big>''' Stage Layouts - Two Systems '''</big>  
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<big>'''Stage Layouts - Two Systems'''</big>  
  
== Inside Out with Two Systems ==
+
== Inside Out with Two Systems ==
=== Yes ===
 
If you are coming from a conventional stage setup, you might want to put the Systems at the extreme left and right sides of the stage.
 
  
Keep the Systems Inside the Group
+
=== Yes  ===
  
[[Image:StageLayout2SystemsYes.gif]]
+
If you are coming from a conventional stage setup, you might want to put the Systems at the extreme left and right sides of the stage.  
  
 +
Keep the Systems Inside the Group
  
 +
[[Image:StageLayout2SystemsYes.gif]]
  
=== No ===
+
<br>
Not outside the group.
 
  
[[Image:StageLayout2SystemsNo.gif]]
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If the people at the outer edges of the stage are having trouble hearing each other, try tweaking the position of the {{L1 nl}}s.  
  
 +
[[Image:StageLayouts2SystemYesTweak.gif]]
  
== Principles ==
+
=== No  ===
* Every sound source should be amplified through only one System.
 
* There are times that you will want to "pan" across two or more Systems. It may sound fine on stage and may help with the stage mix, but you run the risk of causing phase issues and nulls in the audience.
 
* Every player should hear him/herself through the System closest to him/her.
 
* Try to keep loud sources out of the path between a player and his/her System.
 
* All players that should be heard at the same volume should be the same distance from the his/her System.
 
  
== Related ==
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Not outside the group.
* [[Can I Use It as a PA]]
 
  
* [[Terminology & Concepts]]
+
[[Image:StageLayout2SystemsNo.gif]]  
  
 +
<br>
 +
 +
== Principles  ==
 +
 +
*Every sound source should be amplified through only one System.
 +
*There are times that you will want to "pan" across two or more Systems. It may sound fine on stage and may help with the stage mix, but you run the risk of causing phase issues and nulls in the audience.
 +
*Every player should hear him/herself through the System closest to him/her.
 +
*Try to keep loud sources out of the path between a player and his/her System.
 +
*All players that should be heard at the same volume should be the same distance from the his/her System.
 +
 +
== Related  ==
 +
 +
*[[Can I Use It as a PA]]
 +
 +
*[[Terminology & Concepts]]
 +
 +
<br>
  
 
----
 
----
<references/>
 
 
  
[[category:L1™ System]]
+
<references />
[[category:Stage Layouts]]
+
 
 +
[[Category:L1™_System]] [[Category:Stage_Layouts]]

Revision as of 13:25, 7 December 2008

Stage Layouts - Two Systems

Inside Out with Two Systems

Yes

If you are coming from a conventional stage setup, you might want to put the Systems at the extreme left and right sides of the stage.

Keep the Systems Inside the Group

StageLayout2SystemsYes.gif


If the people at the outer edges of the stage are having trouble hearing each other, try tweaking the position of the L1®s.

StageLayouts2SystemYesTweak.gif

No

Not outside the group.

StageLayout2SystemsNo.gif


Principles

  • Every sound source should be amplified through only one System.
  • There are times that you will want to "pan" across two or more Systems. It may sound fine on stage and may help with the stage mix, but you run the risk of causing phase issues and nulls in the audience.
  • Every player should hear him/herself through the System closest to him/her.
  • Try to keep loud sources out of the path between a player and his/her System.
  • All players that should be heard at the same volume should be the same distance from the his/her System.

Related