Difference between revisions of "T1 ToneMatch® Audio Engine"

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(=== Cable Lengths ===)
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It's certainly a quick and cheap way to get a spare for an emergency.
 
It's certainly a quick and cheap way to get a spare for an emergency.
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=== Cable Length ===
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A technical note from Bill-at-Bose <ref>Bill-at-Bose talks about [http://bose.infopop.cc/eve/forums/a/tpc/f/7521050644/m/5711086844?r=3931015654#3931015654 cable lengths]</ref>
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A 33 or 50 footer will not cause any problems, either with the digital audio (ones and zips) or the power.
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The technical reason follows, for those who are interested : A 24 gauge wire (the size typically used in ethernet cables) has about 2.5 Ohms of resistance per 100 feet. The T1 draws roughly 1/4 Amp on each of two supply wire pairs (+/-18V nominal).
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For a 50 foot run, each pair of wires (made up of a plus and minus lead) totals 100 feet. A quarter Amp of current across 2.5 Ohms gives, per Ohm's law, a voltage drop of less than one volt (V=IR = 0.625 Volts). Because of the margin we built into the system, it can handle this voltage drop easily.
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In fact, although we don't recommend it and can't guarantee it, the digital audio has been tested up to 100 feet in average conditions (for example, no undervoltage on the AC supply at the gig), and quite happily continued to make music.
  
 
== Display Panel ==
 
== Display Panel ==

Revision as of 21:48, 25 April 2007

005 Bose T1.png

Announced March 29, 2007

T1 ToneMatch™ audio engine - Official Bose Page

T1 ToneMatch™ Presets


Related Documents

L1™ Model II Documentation

T1 ToneMatch™ Audio Engine / Effects

Hilmar-at-Bose talks about the effects [1]


There is a large variety of effect processors out there with many different types, qualities, and prices and unfortunately there isn't a one-size-fits approach. Not the least factor is that a lot depends on personal taste and preference.

Our intention with the T1 ToneMatch Audio Engine was not necessarily to build the "world's best effects" but solid usable tools that the musician can deploy in a live situation as the situation requires. We've evaluated effect processors that are popular for live performance and used that to guide our own development. We've also tried to limit the complexity of the user interface, i.e. we provide only the most useful parameters for a certain effect and have pre-tuned the more esoteric ones.


This being said, the T1 ToneMatch Audio Engine has a couple of things that are different from most effects processors: The processing power devoted to this is substantial. The processing chip we use operates in 32-bit floating point and has a peak performance of about 2 billion operations per second (2 GFlops). That is a lot more than can be found in typical processors of this type.


This enables us also to run individual effects on all 4 channels. You can use different combination of compressor/limiter, chorus/flanger, delay, parametric EQ, etc. on each channel. The only thing that is shared is reverb. This is equivalent of having pretty much 4 multi-effects processors at the same time. This enables the user to fine tune and tweak the effects settings for each individual instruments without having to compromise between channels.


There is also some fairly unique processing such as kick-gate (for drums), zEQ and ToneMatch, that is not available from any other device I'm aware of.


Again, in the end each user will have to decide whether we have found the "sweet spot" or not, but I'm confident that these effects will work well for many users.

Hope that helps

Hilmar

Powerstand Input Setting

T1 This information is applicable to the T1 ToneMatch® audio engine
L1 Model I This information is applicable to the L1 Model I
Classic This information is applicable to the L1® Classic

When using the Classic or Model I [2] The T1 has more input capbility then the Model 1,s so you should be able to use the T1 as the only control for your system. We have a recommended trim setting for connecting the T1 to a Model 1 input Ch 3 or Ch 4 (I think it's 2). With this setting you will not distort or clip the Model 1 no matter what you do on the T1. You can even use the Model 1 without the remote.

The T1 controls are a heck of a lot faster then the R1 controls. There is no perceivable lag.

T1 ToneMatch™ Audio Engine/USB

T1 ToneMatch™ Audio Engine/USB


Cables

From T1 to Model II

Ken-at-Bose[3]

The T1 ToneMatch™ audio engine comes with a really nice Pro Ethercon cable, with robust metal connector shells and an almost memoryless 18' black cable.

However, in a pinch, should you forget the cable, or if say a huge Hammond B3 gets dropped on the cable and severs it, YOU CAN USE ANY ORDINARY CAT 5 ETHERNET CABLE and it will work fine until you replace you nice fancy T1 cable.

Later in that discussion Hilmar-at-Bose tells us:

Any CAT5 (or CAT5e, CAT6, or CAT7) cable will work just fine without any degradation at least initially. The downsides are that most ethernet cables don't coil particularly well and that the connectors wear out over time. After a a few hundred uses you may notice the occasional drop out, at which point it's time to get a new one.

It's certainly a quick and cheap way to get a spare for an emergency.

Cable Length

A technical note from Bill-at-Bose [4]

A 33 or 50 footer will not cause any problems, either with the digital audio (ones and zips) or the power.

The technical reason follows, for those who are interested : A 24 gauge wire (the size typically used in ethernet cables) has about 2.5 Ohms of resistance per 100 feet. The T1 draws roughly 1/4 Amp on each of two supply wire pairs (+/-18V nominal).

For a 50 foot run, each pair of wires (made up of a plus and minus lead) totals 100 feet. A quarter Amp of current across 2.5 Ohms gives, per Ohm's law, a voltage drop of less than one volt (V=IR = 0.625 Volts). Because of the margin we built into the system, it can handle this voltage drop easily.

In fact, although we don't recommend it and can't guarantee it, the digital audio has been tested up to 100 feet in average conditions (for example, no undervoltage on the AC supply at the gig), and quite happily continued to make music.

Display Panel

Outdoors

Q: Please talk about using the T1 ToneMatch Audio Engine outdoors. Will I be able to see /read the display? A: Should be no problem. The LCD display on the T1 is "transflexive". In dark conditions the blue backlight will shine through the "transmissible" part so everything is easily visible. In bright sunlight, it becomes "reflexive" just like a piece of paper. The backlight may wash out (i.e. it will not look really blue anymore) but it's still clearly visible. [5]

Design of Visual Components

Quoting Ken-at-Bose[6]

In 23 years at Bose, the L1™ model II and T1 ToneMatch™ audio engine are the most lovingly designed products I have ever had the fortune to work on. More care by more experienced people went into this than anything I've been involved in.

The most minute details were studiously created. As one tiny but important example, a propriety light pipe was designed so that the light from volume knob indicators smoothly wrapped around the knob from top to side, giving the musician a clear indication of volume from any angle. The color and intensity of the light was carefully designed so that it was visible in an extraordinarily wide range of stage lighting conditions.



  1. Hilmar-at-Bose talks about the effects
  2. Hilmar-at-Bose talks about setting inputs [1]
  3. Ken-at-Bose Steal this computer cable!!
  4. Bill-at-Bose talks about cable lengths
  5. Hilmar-at-Bose talks about the transflexive display on the T1™
  6. Ken-at-Bose speaks about development of the T1 ToneMatch™ audio engine