T1 ToneMatch® Audio Engine

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005 Bose T1.png

Announced March 29, 2007

T1 ToneMatch™ audio engine - Official Bose Page

T1 ToneMatch™ Presets


Related Documents

L1™ Model II Documentation

T1 ToneMatch™ Audio Engine / Effects

Hilmar-at-Bose talks about the effects [1]


There is a large variety of effect processors out there with many different types, qualities, and prices and unfortunately there isn't a one-size-fits approach. Not the least factor is that a lot depends on personal taste and preference.

Our intention with the T1 ToneMatch Audio Engine was not necessarily to build the "world's best effects" but solid usable tools that the musician can deploy in a live situation as the situation requires. We've evaluated effect processors that are popular for live performance and used that to guide our own development. We've also tried to limit the complexity of the user interface, i.e. we provide only the most useful parameters for a certain effect and have pre-tuned the more esoteric ones.


This being said, the T1 ToneMatch Audio Engine has a couple of things that are different from most effects processors: The processing power devoted to this is substantial. The processing chip we use operates in 32-bit floating point and has a peak performance of about 2 billion operations per second (2 GFlops). That is a lot more than can be found in typical processors of this type.


This enables us also to run individual effects on all 4 channels. You can use different combination of compressor/limiter, chorus/flanger, delay, parametric EQ, etc. on each channel. The only thing that is shared is reverb. This is equivalent of having pretty much 4 multi-effects processors at the same time. This enables the user to fine tune and tweak the effects settings for each individual instruments without having to compromise between channels.


There is also some fairly unique processing such as kick-gate (for drums), zEQ and ToneMatch, that is not available from any other device I'm aware of.


Again, in the end each user will have to decide whether we have found the "sweet spot" or not, but I'm confident that these effects will work well for many users.

Hope that helps

Hilmar

Powerstand Input Setting

T1 This information is applicable to the T1 ToneMatch® audio engine
L1 Model I This information is applicable to the L1 Model I
Classic This information is applicable to the L1® Classic

When using the Classic or Model I [2] The T1 has more input capbility then the Model 1,s so you should be able to use the T1 as the only control for your system. We have a recommended trim setting for connecting the T1 to a Model 1 input Ch 3 or Ch 4 (I think it's 2). With this setting you will not distort or clip the Model 1 no matter what you do on the T1. You can even use the Model 1 without the remote.

The T1 controls are a heck of a lot faster then the R1 controls. There is no perceivable lag.

T1 ToneMatch™ Audio Engine/USB

T1 ToneMatch™ Audio Engine/USB


Cables

From T1 to Model II

Ken-at-Bose[3]

The T1 ToneMatch™ audio engine comes with a really nice Pro Ethercon cable, with robust metal connector shells and an almost memoryless 18' black cable.

However, in a pinch, should you forget the cable, or if say a huge Hammond B3 gets dropped on the cable and severs it, YOU CAN USE ANY ORDINARY CAT 5 ETHERNET CABLE and it will work fine until you replace you nice fancy T1 cable.

Later in that discussion Hilmar-at-Bose tells us:

Any CAT5 (or CAT5e, CAT6, or CAT7) cable will work just fine without any degradation at least initially. The downsides are that most ethernet cables don't coil particularly well and that the connectors wear out over time. After a a few hundred uses you may notice the occasional drop out, at which point it's time to get a new one.

It's certainly a quick and cheap way to get a spare for an emergency.



  1. Hilmar-at-Bose talks about the effects
  2. Hilmar-at-Bose talks about setting inputs [1]
  3. Ken-at-Bose Steal this computer cable!!